Last night, Sarah and I played our first game of Dreamblade. Dreamblade is a new collectable miniatures game by Wizards of the Coast and is strongly related to Magic the Gathering which is, in my eyes, a condemnation. However, Dreamblade is really very cool and I’m intending on playing it despite the fact that it’s collectable.
First of all, Dreamblade is very appealing thematically. The premise is that each player takes on the role of a psychic, fighting over a dream landscape by using nightmare minions from one of four factions: Fear, Passion, Valor, and Madness. The game is played on a nice looking mat that represents the dreamscape battleground. As opposed to Axis & Allies or the Star Wars miniatures games, Dreamblade plays more like Chess (Battlechess, actually) than a traditional wargame. The miniatures are beautiful, and a database of all available miniatures can be found here.
Dreamblade games seem to be pretty short, with no real setup time required. It seems to me that an average game lasts around half an hour. The game rules are easy to learn, but have a great deal of strategy buried beneath them, and each player makes many important decisions each game round. There’s some randomness involved in the game, but not enough that strong tactics are any less crucial. Being able to recognize strong combinations of figures and build synergistic forces is important, but actual play decisions seem as much or more so.
If you’re at all interested, I urge you to check out the online demo and the virtual starter and booster you can find in here.